Floating Edges
This is an example implementation for floating edges. The source and target position of the edges are getting calculated dynamically. You can find the implementation details in the utils.js file.
import { Position, MarkerType } from '@xyflow/react';
// this helper function returns the intersection point
// of the line between the center of the intersectionNode and the target node
function getNodeIntersection(intersectionNode, targetNode) {
// https://math.stackexchange.com/questions/1724792/an-algorithm-for-finding-the-intersection-point-between-a-center-of-vision-and-a
const { width: intersectionNodeWidth, height: intersectionNodeHeight } =
intersectionNode.measured;
const intersectionNodePosition = intersectionNode.internals.positionAbsolute;
const targetPosition = targetNode.internals.positionAbsolute;
const w = intersectionNodeWidth / 2;
const h = intersectionNodeHeight / 2;
const x2 = intersectionNodePosition.x + w;
const y2 = intersectionNodePosition.y + h;
const x1 = targetPosition.x + targetNode.measured.width / 2;
const y1 = targetPosition.y + targetNode.measured.height / 2;
const xx1 = (x1 - x2) / (2 * w) - (y1 - y2) / (2 * h);
const yy1 = (x1 - x2) / (2 * w) + (y1 - y2) / (2 * h);
const a = 1 / (Math.abs(xx1) + Math.abs(yy1));
const xx3 = a * xx1;
const yy3 = a * yy1;
const x = w * (xx3 + yy3) + x2;
const y = h * (-xx3 + yy3) + y2;
return { x, y };
}
// returns the position (top,right,bottom or right) passed node compared to the intersection point
function getEdgePosition(node, intersectionPoint) {
const n = { ...node.internals.positionAbsolute, ...node };
const nx = Math.round(n.x);
const ny = Math.round(n.y);
const px = Math.round(intersectionPoint.x);
const py = Math.round(intersectionPoint.y);
if (px <= nx + 1) {
return Position.Left;
}
if (px >= nx + n.measured.width - 1) {
return Position.Right;
}
if (py <= ny + 1) {
return Position.Top;
}
if (py >= n.y + n.measured.height - 1) {
return Position.Bottom;
}
return Position.Top;
}
// returns the parameters (sx, sy, tx, ty, sourcePos, targetPos) you need to create an edge
export function getEdgeParams(source, target) {
const sourceIntersectionPoint = getNodeIntersection(source, target);
const targetIntersectionPoint = getNodeIntersection(target, source);
const sourcePos = getEdgePosition(source, sourceIntersectionPoint);
const targetPos = getEdgePosition(target, targetIntersectionPoint);
return {
sx: sourceIntersectionPoint.x,
sy: sourceIntersectionPoint.y,
tx: targetIntersectionPoint.x,
ty: targetIntersectionPoint.y,
sourcePos,
targetPos,
};
}
export function initialElements() {
const nodes = [];
const edges = [];
const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
nodes.push({ id: 'target', data: { label: 'Target' }, position: center });
for (let i = 0; i < 8; i++) {
const degrees = i * (360 / 8);
const radians = degrees * (Math.PI / 180);
const x = 250 * Math.cos(radians) + center.x;
const y = 250 * Math.sin(radians) + center.y;
nodes.push({ id: `${i}`, data: { label: 'Source' }, position: { x, y } });
edges.push({
id: `edge-${i}`,
target: 'target',
source: `${i}`,
type: 'floating',
markerEnd: {
type: MarkerType.Arrow,
},
});
}
return { nodes, edges };
}Last updated on