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Migrate to v10

Migrate to v10

Welcome to React Flow v10! With the major version update, there are coming many new features but also some breaking changes.

New Features

  • Sub Flows: You can now add nodes to a parent node and create groups and nested flows
  • Node Type 'group': A new node type without handles that can be used as a group node
  • Touch Device Support: It is now possible to connect nodes on touch devices
  • Fit View on Init: You can use the new fitView prop to fit the initial view
  • Key Handling: Not only single keys but also multiple keys and key combinations are possible now
  • useKeyPress hook: A util hook for handling keyboard events
  • useReactFlow hook: Returns a React Flow instance that exposes functions to manipulate the flow
  • useNodes, useEdges and useViewport hooks: Hooks for receiving nodes, edges and the viewport
  • Edge Marker: More options to configure the start and end markers of an edge

Breaking Changes

TLDR:

  • Split the elements array into nodes and edges arrays and implement onNodesChange and onEdgesChange handlers (detailed guide in the core concepts section)
  • Memoize your custom nodeTypes and edgeTypes
  • Rename onLoad to onInit
  • Rename paneMoveable to panOnDrag
  • Rename useZoomPanHelper to useReactFlow (and setTransform to setViewport)
  • Rename node and edge option isHidden to hidden

Detailed explanation of breaking changes:

1. Elements - Nodes and Edges

We saw that a lot of people struggle with the semi controlled elements prop. It was always a bit messy to sync the local user state with the internal state of React Flow. Some of you used the internal store that was never documented and always a kind of hacky solution. For the new version we offer two ways to use React Flow - uncontrolled and controlled.

1.1. Controlled nodes and edges

If you want to have the full control and use nodes and edges from your local state or your store, you can use the nodes, edges props in combination with the onNodesChange and onEdgesChange handlers. You need to implement these handlers for an interactive flow (if you are fine with just pan and zoom you don't need them). You'll receive a change when a node(s) gets initialized, dragged, selected or removed. This means that you always know the exact position and dimensions of a node or if it's selected for example. We export the helper functions applyNodeChanges and applyEdgeChanges that you should use to apply the changes.

Old API

import { useState, useCallback } from 'react';
import ReactFlow, { removeElements, addEdge } from 'react-flow-renderer';
 
const initialElements = [
  { id: '1', data: { label: 'Node 1' }, position: { x: 250, y: 0 } },
  { id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
  { id: 'e1-2', source: '1', target: '2' },
];
 
const BasicFlow = () => {
  const [elements, setElements] = useState(initialElements);
  const onElementsRemove = useCallback(
    (elementsToRemove) =>
      setElements((els) => removeElements(elementsToRemove, els)),
    [],
  );
  const onConnect = useCallback((connection) =>
    setElements((es) => addEdge(connection, es)),
  );
 
  return (
    <ReactFlow
      elements={elements}
      onElementsRemove={onElementsRemove}
      onConnect={onConnect}
    />
  );
};
 
export default BasicFlow;

New API

import { useState, useCallback } from 'react';
import ReactFlow, {
  applyNodeChanges,
  applyEdgeChanges,
  addEdge,
} from 'react-flow-renderer';
 
const initialNodes = [
  { id: '1', data: { label: 'Node 1' }, position: { x: 250, y: 0 } },
  { id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
];
 
const initialEdges = [{ id: 'e1-2', source: '1', target: '2' }];
 
const BasicFlow = () => {
  const [nodes, setNodes] = useState(initialNodes);
  const [edges, setEdges] = useState(initialEdges);
 
  const onNodesChange = useCallback(
    (changes) => setNodes((ns) => applyNodeChanges(changes, ns)),
    [],
  );
  const onEdgesChange = useCallback(
    (changes) => setEdges((es) => applyEdgeChanges(changes, es)),
    [],
  );
  const onConnect = useCallback((connection) =>
    setEdges((eds) => addEdge(connection, eds)),
  );
 
  return (
    <ReactFlow
      nodes={nodes}
      edges={edges}
      onNodesChange={onNodesChange}
      onEdgesChange={onEdgesChange}
      onConnect={onConnect}
    />
  );
};
 
export default BasicFlow;

You can also use the new hooks useNodesState and useEdgesState for a quick start:

const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes);
const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);

related changes:

  • onElementsClick ->onNodeClick and onEdgeClick
  • onElementsRemove -> replaced by the onNodesChange and onEdgesChange handler

1.2 Uncontrolled defaultNodes and defaultEdges

The easiest way to get started is to use the defaultNodes and defaultEdges props. When you set these props, all actions are handled internally. You don't need to add any other handlers to get a fully interactive flow with the ability to drag nodes, connect nodes and remove nodes and edges:

New API

import ReactFlow from 'react-flow-renderer';
 
const defaultNodes = [
  { id: '1', data: { label: 'Node 1' }, position: { x: 250, y: 0 } },
  { id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
];
 
const defaultEdges = [{ id: 'e1-2', source: '1', target: '2' }];
 
const BasicFlow = () => {
  return <ReactFlow defaultNodes={defaultNodes} defaultEdges={defaultEdges} />;
};
 
export default BasicFlow;

If you want to add, remove or update a node or edge you can only do this by using the ReactFlow instance that you can receive either with the new useReactFlow hook or by using the onInit handler that gets the instance as a function param.

2. Memoize your custom nodeTypes and edgeTypes

Whenever you pass new node or edge types, we create wrapped node or edge component types in the background. This means that you should not create a new nodeType or edgeType object on every render. Memoize your nodeTypes and edgeTypes or define them outside of the component when they don't change.

Don't do this:

This creates a new object on every render and leads to bugs and performance issues:

// this is bad! Don't do it.
<ReactFlow
  nodes={[]}
  nodeTypes={{
    specialType: SpecialNode, // bad!
  }}
/>

Do this:

function Flow() {
  const nodeTypes = useMemo(() => ({ specialType: SpecialNode }), []);
 
  return <ReactFlow nodes={[]} nodeTypes={nodeTypes} />;
}

or create the types outside of the component when they don't change:

const nodeTypes = { specialType: SpecialNode };
 
function Flow() {
  return <ReactFlow nodes={[]} nodeTypes={nodeTypes} />;
}

3. Redux - Zustand

We switched our state management library from Redux to Zustand (opens in a new tab). With this change we could remove about 300LOC from our state related code. If you need to access the internal store, you can use the useStore hook:

Old API

import { useStoreState, useStoreActions } from 'react-flow-renderer';
 
...
 
const transform = useStoreState((store) => store.transform);

New API

import { useStore } from 'react-flow-renderer';
 
...
const transform = useStore((store) => store.transform);

You still need to wrap your component with the <ReactFlowProvider /> if you want to access the internal store.

We are also exporting useStoreApi if you need to get the store in an event handler for example without triggering re-renders.

import { useStoreApi } from 'react-flow-renderer';
 
...
 
const store = useStoreApi();
 
...
// in an event handler
const [x, y, zoom] = store.getState().transform;

4. onLoad - onInit

The onLoad callback has been renamed to onInit and now fires when the nodes are initialized.

Old API

const onLoad = (reactFlowInstance: OnLoadParams) => reactFlowInstance.zoomTo(2);
...
<ReactFlow
   ...
  onLoad={onLoad}
/>

New API

const onInit = (reactFlowInstance: ReactFlowInstance) => reactFlowInstance.zoomTo(2);
...
<ReactFlow
   ...
  onInit={onInit}
/>

5. paneMoveable - panOnDrag

This is more consistent with the rest of the API (panOnScroll, zoomOnScroll, etc.)

Old API

<ReactFlow
   ...
  paneMoveable={false}
/>

New API

<ReactFlow
   ...
  panOnDrag={false}
/>

6. useZoomPanHelper transform - unified in useReactFlow

As "transform" is also the variable name of the transform in the store and it's not clear that transform is a setter we renamed it to setViewport. This is also more consistent with the other functions. Also, all useZoomPanHelper functions have been moved to the React Flow instance that you get from the useReactFlow hook or the onInit handler.

Old API

const { transform, setCenter, setZoom  } = useZoomPanHelper();
...
transform({ x: 100, y: 100, zoom: 2 });

New API

const { setViewport, setCenter, setZoom } = useReactFlow();
...
setViewport({ x: 100, y: 100, zoom: 2 });

New viewport functions:

  • getZoom
  • getViewport

7. isHidden - hidden

We mixed prefixed (is...) and non-prefixed boolean option names. All node and edge options are not prefixed anymore. So it's hidden, animated, selected, draggable, selectable and connectable.

Old API

const hiddenNode = { id: '1', isHidden: true, position: { x: 50, y: 50 } };

New API

const hiddenNode = { id: '1', hidden: true, position: { x: 50, y: 50 } };

8. arrowHeadType markerEndId - markerStart / markerEnd

We improved the API for customizing the markers for an edge. With the new API you are able to set individual markers at the start and the end of an edge as well as customizing them with colors, strokeWidth etc. You still have the ability to set a markerEndId but instead of using different properties, the markerStart and markerEnd property accepts either a string (id for the svg marker that you need to define yourself) or a configuration object for using the built in arrowclosed or arrow markers.

Old API

const markerEdge = { source: '1', target: '2', arrowHeadType: 'arrow' };

New API

const markerEdge = {
  source: '1',
  target: '2',
  markerStart: 'myCustomSvgMarker',
  markerEnd: { type: 'arrow', color: '#f00' },
};

9. ArrowHeadType - MarkerType

This is just a wording change for making the marker API more consistent. As we are now able to set markers for the start of the edge, the name type ArrowHeadType has been renamed to MarkerType. In the future, this can also not only contain arrow shapes but others like circles, diamonds etc.

10. Attribution

This is not really a breaking change to the API but a little change in the general appearance of React Flow. We added a tiny "React Flow" attribution to the bottom right (the position is configurable via the attributionPosition prop). This change comes with the new "React Flow Pro" subscription model. If you want to remove the attribution in a commercial application, please subscribe to "React Flow Pro" (opens in a new tab).